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Camelot unchained character creation
Camelot unchained character creation




camelot unchained character creation

Mark Jacobs: Once again, you are correct, but with one slight modification. I know that I have oversimplified this for the sake of asking this question, but is this the overall intention of the path system — to create a means of giving players a way of stating what kind of character they have built? “Looking for a Drengr with x Thor milestones” sounds like a spiced up way of saying, “Looking for a level X warrior with DPS spec”. Keen: The path system seems like a clever way of disguising levels. Mark Jacobs: That’s exactly how it’s supposed to work! You just explained it better than I did the first time, when we presented the document to our Internal Testers for their initial review. To be 100% clear for our readers, is it right then to assume that choosing a Path is not a means to unlock new abilities like Thor’s Lighting Smash Attack, but instead would be something more like ‘because you use crushing attacks you now glow purple and red with lightning and blood’? Keen: In the Path system you have stated that going down a ‘path’ unlocks ‘achievements’ and that they are entirely (or majorly) cosmetic type stuff. He reads what you have to say and might even comment himself.

CAMELOT UNCHAINED CHARACTER CREATION FREE

If you have additional questions for Mark please feel free to leave a comment. As always, the questions we ask when we interview a dev (even a friend like Mark) are the ones we want answered most - even if it means throwing a few tough ones in there - and the questions we feel our readers care about. We were able to ask Mark a few questions about the design document. With this first class document - The Viking Warrior Class (Drengr) - comes information on a major part of the class system called Paths. This information comes as part of their goal to have a transparent design and development process. What about you guys? Do you think that gender and race/species should matter in MMO character creation as it matters in certain other RPGs?Įvery morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming.Mark Jacobs and the team working on Camelot Unchained have released their very first class design document. But the idea that my character might start at a stereotypical disadvantage still bugs me and makes me wonder how many min-maxers out there will just play to those stereotypes because they feel they must, thereby homogenizing the character makeup of the whole game.

camelot unchained character creation

The implication in CU is that these initial starting stats will be changeable based on what characters actually do, such that an Elf woman who does nothing but swing hammers will bulk up or Viking thug who practices his poetry will see that reflected in his charisma skill (I am making these examples up). Even accidental gender imbalances send players into a tizzy. MMO players are pretty used to the ancient RPG idea that some races or species are going to be better at magic or archery or punching people in the face or pressing Will of the Forsaken than others, but non-cosmetic gender differences are something that very few MMOs embrace. One design feature that caught my eye is the promise that racial and gender choices will influence character stats. Camelot Unchained, Mark Jacobs' upcoming RvR-based MMO, is dipping into the old-school well in more ways than one.






Camelot unchained character creation