
SubtitlesĪll Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. The text in menus, instructions and other information is presented in high contrast with a solid background. High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand. Simple Minimal Reading: Minimal reading is required. This doesn't include subtitles as required reading if they are fully voiced.

How much reading is required to play the game's main path or story and how complex the language is. We've documented 5 accessibility features for Reading in Tails of Iron which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. If you want to play Tails of Iron, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility: Similar Games With More Accessibility Features for Getting Started No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them. This includes games that always display buttons to press during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. View Control Mapping: You can view a map of controls during play. Information is provided in a timely manner, with appropriate level of detail.
TAILS OF IRON WEIGHT SYSTEM HOW TO
Tutorials: There are helpful tutorials and instructions on how to play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

We've documented 3 accessibility features for Getting Started in Tails of Iron which deal with what support is offered to get started with the game.

The main character Redgi bounces up and down continuously while he walks, which may exacerbate motion-sickness However, even if you do not read or listen to the narrator's dialog there are clear and easy to follow objectives placed on the map with arrows on the screen pointing towards them.Īlthough the game cannot be saved anytime, there are very frequent save points available and you are unlikely to lose much progress if you use the save points as you come across them. Quest and side quest details are written on reminder cards in the journal in even smaller small text, and this is the only time in the game in which there is specific text that is not read by the narrator or indicated visually on the screen it is shown on.

The font that is used throughout the game is a stylistic font that can be challenging to read and is not very large. All equipment information is displayed using visual bars to show you how equipping the item will affect your stats. The mice speak to each other using picture bubbles and the narrator explains what you needs to do next. Fairy Tail difficulty allows you to experience the story with a reduced combat challenge level.Īlmost all of the text in the game is narrated, and no reading is required to play. Combat requires quick reaction time, sometimes pressing or holding multiple buttons at once to execute. Tails of Iron is intended to be a challenging game and recognizing incoming attacks so you can respond with the correct move and timing is a vital part of the game.
